(Just realized I sent this to Rob only at first.)
At 08:08 PM 3/14/2000 -0500, you wrote:
You shouldn't need to know the PID; `wait' alone will wait for all outstanding background processes (&) started with the shell to finish.
Works great for my needs this way. Thanks.
We do have such a partition already: /dev/hda2 is an (unformatted) 16MB scratch partition protected from being clobbered by upgrades.
I never really looked at that, I figured that it was the scratch and the OPUS fs partition was a backup of the critical files. Good to know I can use it. On mine it's showing 32 megs of space there.
I share your enthusiasm for turning the empeg into a development platform, and already have several thoughts about this. I'm hoping this list will give us the momentum and the means to support each other we need to do this successfully. I have more to say on this topic, but I'll save it until I think we've gathered enough audience...
That's what archives are for :-)
Tom
We do have such a partition already: /dev/hda2 is an (unformatted) 16MB scratch partition protected from being clobbered by upgrades.
I never really looked at that, I figured that it was the scratch and the OPUS fs partition was a backup of the critical files. Good to know I can use it. On mine it's showing 32 megs of space there.
Oops, right. Minor unit identity crisis; sorry -- it is 32MB.
That's what archives are for :-)
I will put an archive up on the developer site, eventually. :-)
Cheers, -rob
I finally got around to loading Kim's demo she released, and I was impressed. I then decided to poke at it, and ended up getting my empegs startup logo to be used as the base logo. Now, I was wondering when us developers will be able to get our hands on the code. I would like to use the opening effect and closing effect of the program for my startup logo while I have my startup sound playing. With this, I could also integrate the sound player so that I have one startup program that displays a graphic with effects on startup and also plays a startup sound.
Thanks, Tom
Tom,
I finally got around to loading Kim's demo she released, and I was
Please, make it "he" ;-)
empegs startup logo to be used as the base logo. Now, I was wondering when us developers will be able to get our hands on the code. I would like to use the opening effect and closing effect of the program for my startup logo while I have my startup sound playing. With this, I could also integrate the sound player so that I have one startup program that displays a graphic with effects on startup and also plays a startup sound.
If the demo would consist of small amount of source files that could easily be compiled by other person, I would have included full source code. But as it is, you have to know this & that to get it run, and remember that I also have the Win32 "emulator" included with this which makes it possible for me to do the development work under Windows.
Anyway, if you just want the starting & ending effects in place and to play one raw audio file in between (like pcmplay example), I think I could customize such version for you. I could make it such that it first shows the starting effect, then plays the sound as long as it takes to play it, and then to show the ending effect. Or would you like to have the sound playing already during the starting effect?
Thinking of this a bit more, the ultimate way would be it to start playing the sound at the same time when it start the first effect and the second effect finish at the same point when the audio file stops playing - this way you could have full sfx during the app :)
Regards, Kim (man, not woman ;)
At 01:42 AM 3/21/2000, Kim Salo wrote:
I finally got around to loading Kim's demo she released, and I was
Please, make it "he" ;-)
Oops, sorry about that.
If the demo would consist of small amount of source files that could easily be compiled by other person, I would have included full source code. But as it is, you have to know this & that to get it run, and remember that I also have the Win32 "emulator" included with this which makes it possible for me to do the development work under Windows.
I'd actually be interested in the emulator sometime down the road. It would make some of my development tasks go easier not having to have my empeg right there.
I could customize such version for you. I could make it such that it
That would be appreciated. So many people love my empeg when it starts up to play the Mechwarrior mech startup sound and displays my name with a dragon head.
Thinking of this a bit more, the ultimate way would be it to start playing the sound at the same time when it start the first effect and the second effect finish at the same point when the audio file stops playing - this way you could have full sfx during the app :)
That sounds good. Right now I have the sound in /usr/startup/sound and the graphic is /usr/startup/display. And the startup sound is 6 seconds in length. The way the demo drew the graphic on screen initially was cool. I liked the wavy fadeout at the end, but for startup purposes would be too long. Maybe just the sideways barn door effect would work well.
Regards, Kim (man, not woman ;)
See what one little "s" can do. In a program it wrecks havoc, and in e-mail, it gets me in trouble :-)
Thanks, Tom
Tom,
That sounds good. Right now I have the sound in /usr/startup/sound and the graphic is /usr/startup/display. And the startup sound is 6 seconds in length. The way the demo drew the graphic on screen initially was cool. I liked the wavy fadeout at the end, but for startup purposes would be too long. Maybe just the sideways barn door effect would work well.
Let's see what I'll come up with. I can put those paths to graphics and sound files to simple script so it can be easily modified.
I'll let you know when I've something running - but give me couple of days, I'll still have to manage my work and other empeg projects <g>
See what one little "s" can do. In a program it wrecks havoc, and in e-mail, it gets me in trouble :-)
I just tried to tease you a bit ;)
- Kim