On Fri, 2001-09-21 at 05:55, john cooper wrote:
Joe Drew wrote: That is a fairly popular question. See:
http://www.mars.org/mailman/public/mad-dev/2001-August/000321.html
The real issue is keeping accumulated time stamps associated with your frame lists so you can accurately rewind the playing time as well in constant time.
Saw that. I am using the high-level API, though. Thanks anyways. :) I may have found a solution - I'll detail it if it in fact works (I'll be able to find out tomorrow.)